Kona
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Alexandre Fiset

7 posts

Time to Talk About the Game Release

Hi all!

It’s been a while since I (Alex) wrote directly to you guys. Since my brother and colleague took the whole PR and community management flag, I focused on the game production (which is a good thing), but today we have a rather important announcement: we are going

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Working on the User Interface

Hi all!

Today I'm going to talk about one of the things I (Alex) do these days.

At Parabole, with a team of three, we have no choice but to expand our knowledge to do all sorts of stuff. Etienne deals with terrains, lighting, level art, some level design and

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Keeping the Balance

Hi there!

First of all, thanks to all 35 backers who filled that short survey we sent last week.

We would usually provide cool graphs, but since most people wrote comments inside the form - which we appreciate a lot - it would not really represent the actual content of

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Reconstructions!

At some point in the development of Kôna, we had a character moving around a snowy world, travelling on his trusty snowmobile, taking pictures, and that was all.

The Glue

We had to find "the glue" that would stick everything in the game together without it feeling forced on the

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